When: Friday 26th March 2010
Where: V&A Museum
Clash: Hip Hop Raw Workshop
Start: // Finish 18:30-22:00
Tonight the V&A is filled with social games and playful experiences, as we team up with Hide&Seek to explore the collision of art, theatre and game design. Grab your dice and get ready to sneak, scurry, plot, plan and play the night away.
Children must be supervised at all times.
Please note that some games contain physical activity and the need to access levels using stairs. If you have any particular access requirements please ask a member of staff for assistance.
All events are free and drop-in, unless stipulated otherwise. Filming and photography will be taking place at this event.
Details as follows:
Step into Playlab's special photo booth and become part of the rolling animation. Grab a bingo score card and search the museum to find the real-life owners of the printed face parts. Keep your eyes peeled on the screen as the faces unscramble for the winners.
Matt the Hat
Matt the Hat plays party polka, electric swing and everything in between, so ruffle your feathers and don your top hats for a tip-top set.
Pass the Impossibly Large Parcel
Join 815agency as they fill the Grand Entrance with the ultimate spectacle inspired by the traditional tea party game. When the DJ stops you are invited en masse to undress a layer of this ridiculously large parcel, again and again, until the papery delights of its innards are revealed.
Wedlock by the Spinner, facilitated by Tin Horse Theatre
18.40, 19:40 and 20:40 (Running time approximately 50 minutes)
A theatrical race against time, through challenges of bravery and wit, where those of you chosen are striving to bring two people together. Failure will mean disaster for us all.
Places are limited. Free tickets will be available from the Information Desk in the Grand Entrance from 18.00. Please meet at the Meeting Point in the Grand Entrance.
Segue created by Laura Kriefman, Steve Pretty, Mel Cook and the Guerilla Dance Project
South-East Asia, Gallery 47b
19.00, 20.00 and 21.00 (Running time approximately 25 minutes)
You need to lead a dancer from Point A to Point F, passing B, C, D and E in the process. The trouble is: like the Pied Piper's followers, this dancer only goes where the music leads. Can you get the musician to play the right tune?
Places are limited. Please sign up at the entrance to Gallery 41 in Gallery 47b from 18.30.
Marta Bakowski, Maximillian Gubbins and Attua Aparicio from Platform 13 at the Royal College of Art present to you an unusual mind and body bending game. Answer the riddles by manipulating your team into the correct shape - if possible keep your fingers crossed as well because the audience decides which answer is correct.
Information Desk, off the Buddhist Sculpture Gallery 19
18.30-21.30 (Running time approximately 25 minutes)
Be guided by a controller's calm voice in your earpiece to become an agent taking part in a carefully orchestrated operation through the depths of the Museum. Commissioned specially for Friday Late and devised and created by Berlin Invisible Playground.
Places are limited. Please sign up at the event.
The Sky's the Limit
John Madjeski Garden
19.15 and 20.15 (Running time approximately 35 minutes)
A truly dramatic balloon race brought to you by Tuna Technologies - part spectacle and part game show. Be prepared in your teams to be wielded with socially engaging, mind-boggling and sometimes even the most ludicrous of tasks. Complete the tasks to win string; use the string to loft your glowing balloon to the finish line.
Places are limited. Please sign up at the event.
An Expedition with Mr Mirrors
Starting Point: National Art Library
Explore stories of Fallen London and solve the puzzles hidden throughout the V&A's galleries to crack the riddle of your own forgotten identity. Created by Failbetter Games and A Door in A Wall especially for Friday Late.
Places are limited. The last game brief will take place at 21.00.
Victorian Parlour Games
Poynter Room, Café
19.00-20.15 and 20.30-21.30
Gideon Reeling’s assistants invite you to come and lark about in the parlour with some forgotten Victorian Games.
Pick Up and Play
Morris Room, Café
Come along and join in on some small-scale social games - there's cards, dice, storytelling, silly questions, and strange pictures, with games like Dadaist Pursuit, The Book Game, The Hat Game, Foldover, and more.
Sackler Centre Reception Area
Join Andy Wilson as he explores the fragility of our most prominent but recent memories or thoughts. Contribute via text towards the one hundred things that will happen tonight, each one seen for a moment before it disappears…….
You versus the Rest of the World XI
Art Studio, Sackler Centre
18.30-20.00 and 20.15-21.30
Marc Owens presents The Avatar Machine - a unique wearable device which allows the user to view themselves as a virtual character. Step forward, place the ball on the penalty spot and try and beat the real life goalkeeper from your new third person perspective.
Design Studio and Lunch Room 1, Sackler Centre
Eirik Helgesen, Oscar Lhermitte, Oscar Wanless and Peter Ziegler from Platform 13 at the Royal College of Art invite you to capture a photograph in a far-off geometric landscape. Interpret and play with unfamiliar shapes to create a scene that spells out a randomly generated theme. You have six minutes before the camera flashes…go!
Seminar Room 1, Sackler Centre
19.00, 19.30, 20.00, 20.30 (Running time approximately 25 minutes)
Borrow, earn and invest your way to win a place at the top of the Budgetball tournament, and find out if you can catch while wearing oven gloves. Area/Code's and PETLab's Budgetball is an active sport of quick passes, tough defence, and bold comebacks designed to increase awareness of the US national debt and to reward strategic thinking and collaborative problem-solving around the issues of fiscal responsibility.
Hochhauser Auditorium, Sackler Centre
18.30-21.45 (Running time approximately 35 minutes, looped)
Directed by Ivo Gormley, this documentary explores the emerging area of pervasive games: it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
A Door In A Wall
Berlin Invisible Playground
Guerilla Dance Project